
Level Designer at Ubisoft Sao Paulo
Brazil

Level Designer at Ubisoft Sao Paulo
Brazil
I'm a level designer with a strong desire to make beautiful and engaging 3d game levels.
Projects involved:
• "Unnanounced Title" (Ubisoft)
• "Imagine Detective" for Nintendo DS (Ubisoft)
• "Deer Hunter Tournament" for 360/PC (Atari/Southlogic)
• "Insurgency: Modern Infantry" for PC (Source Mod)
• Design and execution of compelling 3d levels
• Creation of high-quality environment art
• Understanding of the current gen shader technology
• Creation of low poly game art
Software Expertise:
• Autodesk 3ds max, Adobe Photoshop, Valve Hammer Editor, Onyx Game Engine
(Public Company; FR0000054470; Computer Games industry)
November 2008 — Present (1 year 2 months)
I've been involved in creating and prototyping 3d levels and game mechanics at Ubisoft Sao Paulo.
My work on Imagine Detective included:
Creation of a 3d world map, scripting 2d levels, introducing the art team to the nintendo ds tech, defining naming conventions and folder structures and general optimizations in the art pipeline.
(Computer Games industry)
2004 — November 2008 (4 years )
I created one of the maps that's shipped with the mod: INS_Abdallah. I also provided other team members with props and textures for their maps whenever needed.
As of October 2008, Insurgency is officially supported by Valve Software being distributed for free on Steam.
(Computer Games industry)
November 2007 — February 2008 (4 months)
Environment Artist on "Deer Hunter Tournament" (PC / XBOX 360).
Developer: Southlogic Studios
Publisher: Atari Inc.
Bachelor , Design , 2007 — 2008
environment art, level design, game art, design, graphic design, games
Insurgency won:
Moddb.com: Player's Choice Mod of The Year 2007 Award
SteamFriends: Best Source Mod of 2007